No public statements have been made regarding either event.But individuals who still consider themselves to be Cybertown citizens will tell you IVN has a technician continuing to work to bring Cybertown back as late as May 23, 2012.As of 2010, the average number of users online hovered around 30 when numbers over 500 online at any given time were not uncommon in the early days.Special events, like Bingo and public auctions, improve these stats, but only on the days these events are held.Many have said the development of Silhouette was to be the next stage in Cybertown's development.But in this they have confused the promised NEXUS version of Cybertown, a program developed by Cybertown technicians but never completed, with IVN's Silhouette technology.The expansion has since died down and no new 3D worlds have been created.
Citizens are able to hold jobs within the city, earning a daily wage in City Cash (CC's).
As of February, 2012, the domain for Cybertown and its parent company, IVN, was offline.
The history of this site has been discussed in detail by Nadeshda Kaneva as an illustration of the social dynamics that emerge in online communities The Cybertown trademark image are the 3D worlds that it has.
These VRML files became shared virtual worlds using Blaxxun's award-winning multi-user server technology, enabling people from all over the world to meet and interact in rich-media environments in real-time on the Web.
Colony City Society Elements: Before the merge of Colony City and Cybertown, Colony City had a massive unemployment problem which neared 90% of users unemployed, making the main purpose people came to Colony City was to interact with the other users.